A reusable stat effect. Offensive Powers improve output; defensive Powers reduce incoming skill damage.
Build system · Character Lv64
Artifacts: match every skill to the right Core
Learn the four skill-family Artifacts first, then compare all 12 documented Cores, every Power quality and the current Mage example without mixing account values into the universal rules.

Artifacts in one minute
Build one board for each skill family.
Activate the sockets, place Artifact Powers in the small nodes, then place one matching Artifact Core in the large node. The Core changes how that skill family behaves; Power nodes add smaller offensive or defensive effects.
- 1Pick the Artifact
Match it to the skill family you want to improve: Basic, Core, Tactical or Ultimate.
- 2Activate sockets
Use Conduction Crystals to unlock the small nodes and then the large node.
- 3Fill small nodes
Embed Artifact Powers for offensive or defensive values. These can be used across Artifact boards.
- 4Choose the large Core
Embed one matching Core. Choose its trigger for the fight—not only the largest number.
A combat trigger tied to that Artifact family. Only one Core is fitted to the board's large node.
It changes the item's embedded value and the node activation boost. Use the quality switch in the gallery below.
Open Artifact, select the correct board, tap a small or large socket, then replace its Power or matching Core. Use the in-game Reset control when you need to rebuild the activated path; review the displayed cost before confirming.
Artifact map
Four boards, each tied to one skill family
This mapping is the reusable rule. The lock state shown in a screenshot belongs only to the captured account.

Eye of the Fallen Titan
Corrupted WillIts large node accepts one Corrupted Will Core.
Captured and unlocked
Pipe of Insight
Insight OakIts large node accepts one Insight Oak Core.
Captured and unlocked
Flame of Paradise
Heaven CoreIts large node accepts one Heaven Core.
Captured and unlocked
Destiny Tome
Core family not capturedThe Artifact is visible, but its matching Core family is not shown in the supplied gallery.
Locked in the captured planNode gallery
All captured Power nodes and Cores in one place
Use the first row to choose a node family. Use the quality row to update every displayed value without opening duplicate cards.
Artifact Powers
Choose the skill pairing you use, then decide whether that socket should improve output or reduce incoming damage.
Power Nexus
Basic + Core SkillsImproves damage, damage reduction, healing and shield effects for Basic and Core Skills.
Strong Nexus
Tactical + Ultimate SkillsImproves damage, damage reduction, healing and shield effects for Tactical and Ultimate Skills.
Stable Nexus
Against Basic + Core SkillsReduces damage taken from Basic and Core Skills.
Resolute Nexus
Against Tactical + Ultimate SkillsReduces damage taken from Tactical and Ultimate Skills.
Corrupted Will
Extra Basic casts and hits, with options for debuffs or low enemy counts.

Corrupted Will — Spread
Rotation chainingAfter using a Core or Tactical Skill, it can immediately trigger one additional Basic Skill.

Corrupted Will — Despair
Sustained single targetEvery 10 Talent Skill hits on the same unit deal one extra hit. The card lists four skill rates in game order.

Corrupted Will — Decay
Debuff scalingEach skill cast has a 20% chance to inflict Burn, Bleed, Slow or Paralysis for 5 seconds, then adds one hit based on active debuff types.

Corrupted Will — Revelation
Bosses and low target countsWhen a Talent Skill hits an area with four or fewer enemies within 5 m, it deals one extra hit. Each missing enemy raises that damage.
Insight Oak
Front-loaded damage above 70% HP or scaling as the target loses HP.

Insight Oak — Focus
Front-loaded Basic + CoreBasic and Core Skill hits deal more damage while the target has more than 70% HP.

Insight Oak — Perception
Basic + Core execute scalingBasic and Core Skill hits gain damage for every 15% HP the target has lost.

Insight Oak — Analysis
Front-loaded Tactical + UltimateTactical and Ultimate Skill hits deal more damage while the target has more than 70% HP.

Insight Oak — Deconstruction
Tactical + Ultimate execute scalingTactical and Ultimate Skill hits gain damage for every 15% HP the target has lost.
Heaven Core
Every option strengthens or creates an additional Ultimate Skill cast.

Heaven Core — Ascension
Ultimate setupEach Basic Skill cast increases the damage of the next Ultimate Skill.

Heaven Core — Fervent
High hit-count procFor every 150 instances of damage dealt, it can immediately cast one additional Ultimate Skill.

Heaven Core — Burning
Debuff conversionAfter applying a debuff to a target with at least three debuff types, it can cast an Ultimate immediately and clears every debuff when triggered.

Heaven Core — Concentration
Low-target Ultimate procWhen a Core or Tactical Skill hits fewer than four enemies, it can cast an Ultimate immediately. Every missing enemy raises the chance.
What changes after embedding
Activation, item effect and durability are separate
Keeping these three layers separate makes the system much easier to read.
The socket grants its base effect after you activate it with Conduction Crystals.
A Power adds its listed value. A matching Core adds its combat trigger and its quality-scaled value.
Embedded Powers and Cores consume durability in activities. At zero durability, replenish the item before relying on it.
View the five source screensEvidence is kept here so screenshots do not duplicate the node gallery.Open evidence
Artifact Power libraryFour small-node Power families across five quality tiers.
Artifact Core libraryTwelve captured large-node Cores across three Artifact families.
Nodes and activationThe in-game explanation of small nodes, large nodes and embedding.
Durability rulesHow embedded Powers and Cores consume and replenish durability.
Core rerollingBasic, legendary and divine attributes plus sealed sets.