Badge guide · Captured 18 Sep 2026

Badges: permanent stats, stars and set bonuses

Badge power comes from three separate layers. Read all three, then spend thread on the lowest linked members that unlock the next combination breakpoint.

33 Badges captured5 combinations mapped3 power layers
A glowing red Badge floating over a magic workbench

The screen players usually miss

Badge power is three stacks, not one score.

Open Badge Bonus from the right side of the Badge Box. It separates the exact contribution of levels, stars and combinations.

Captured values
Badge Bonus panel showing level, star and combination stats
Badge Bonus · captured account
Layer 1

Level Stats

Flat stats

Every individual Badge level adds its own three stats. The Upgrade tab previews the exact before-and-after values.

Attack608Penetration293Defense291Hit Rating152Evasion214Crit228Crit RES152HP242,667
Layer 2

Star Stats

Flat stats

Star Up contributes a second pool of flat stats. Its material costs were not shown in this recording, so they are not guessed here.

Attack235HP102,044Defense124Evasion90Crit85Penetration130Crit RES67Hit Rating64
Layer 3

Combination Stats

Percentage stats

Linked sets add percentage bonuses at activation, Lv3, Lv6, Lv9 and Lv10. The lowest member decides which rows are active.

Hit Bonus2%Crit RES Bonus2%Crit Bonus3.1%HP Bonus2.6%Attack Bonus2.6%Evasion Bonus3.1%Penetration Bonus2%Defense Bonus2%
Badge Box sorted by quality
Badge Box · Quality view

Read the Badge Box

Use the collection screen as a decision tool.

The captured collection contains 33 Badges: 9 Legendary, 12 Epic and 12 Normal. Sorting changes the question you can answer quickly.

9 Legendary12 Epic12 Normal
01
Quality

Compare rarity and anticipate different thread costs.

02
Star Level

Find low-star Badges and separate Star Up progress from level progress.

03
Level

Expose the lowest levels before checking which ones block a combination.

Right-side shortcuts: Craft converts thread, Obtain Badge shows sources, and Badge Bonus opens the complete stat ledger. The bottom bar switches between Badge Box, Gallery and Combination.

Spend with a breakpoint in mind

The Upgrade screen tells you exactly what one level buys.

Check the three stat increases and thread cost, but do not stop there: first confirm that the Badge advances a linked set.

Legendary Unstoppable upgrade preview from level 5 to 6
Example · Unstoppable Lv5 → Lv6
Captured Legendary example

Unstoppable · Lv5 → Lv6

Attack 48 → 56 · Penetration 14 → 16 · HP 23,405 → 27,306

200 Magic Pattern Thread

Observed costs

Magic Pattern Thread by quality

QualityLv4 → 5Lv5 → 6Lv6 → 7
LegendaryNot captured200400
Epic75150Not captured
Normal50100200

These are observed values from this recording—not a formula. A blank capture is not treated as zero.

Craft ladder

Ten lower-tier threads make one higher-tier thread.

10×Silk ThreadMagic Pattern Thread1× per 10Rune Thread

10 Silk Thread → 1 Magic Pattern Thread. Then 10 Magic Pattern Thread → 1 Rune Thread. Rune Thread is the highest tier shown.

Badge thread crafting screen
Craft · captured conversion rates

Interactive combination explorer

The weakest linked Badge controls the set.

Select a set to see the captured member levels, active cumulative bonus and exact work needed for its next breakpoint.

snapshot
Long Journey combination screen
Long Journey · captured in game

Captured set

Long Journey

Lowest memberLv5
Current cumulative bonusPenetration +2% · HP +1%Next breakpoint · Lv6Penetration +1.1% · HP +0.6%
Linked members3 badges need one level
ReadyDeath KnellLv6Next breakpoint blockerBroken BarricadeLv5Next breakpoint blockerBlazing ExtremityLv5ReadyPerfect StormLv6Next breakpoint blockerForest RangerLv5

A combination advances only when every linked member reaches the breakpoint. Extra levels on one Badge do not compensate for a lower member.

For this captured account

Shortest path to the next set bonuses.

This order ranks unlock distance, not a universal stat value. Thread cost still changes with Badge quality and current level.

01
3 one-level upgrades

Long Journey → Lv6

Raise Broken Barricade, Blazing Extremity and Forest Ranger from Lv5 to Lv6.

Unlocks +1.1% Penetration and +0.6% HP
02
5 one-level upgrades

A Toast to Life → Lv6

Raise Scarlet Leaf Court, Blackrock Citadel, Unstoppable, Wildsoul and All-Seeing Eye.

Unlocks +1.1% Hit and +1.1% Crit RES
03
6 total levels

Free Rider → Lv6

Eternal Vigil and Meteor need two levels; Blooming Future and Destiny Tome need one.

Unlocks +0.6% Attack and +1.1% Defense
Hold for later

Two sets are already Lv6

Companion Along the Way and Midnight Run have reached the Lv6 row. Their next shared breakpoint is Lv9 across every member.

Finish the closer Lv6 breakpoints first