Build system · Character Lv40

Class Specialization: build a route for the fight

Every class has its own Specialization tree. The rules are shared, but the node names, effects and best combinations depend on the class and the activity.

Complete class progression from Hero through Warrior, Archer, Mage, Assassin, Priest and Warlock tiers
Class Specialization icon

How Specialization works

Build points, then spend them on one class route.

Specialization unlocks at Character Lv40. Shards become Specialization Points, and those points activate or upgrade nodes in the tree for the class you are using. Every class has different nodes, but the crafting time, point gates, 20-point cap and free reset work the same way.

Lv40Unlock the tree

The class you are using determines which Specialization tree and nodes you can build.

ShardsEarn the material

Collect Specialization Shards from the confirmed sources shown below.

12hCreate a point

Combine shards into a Specialization Point. The first point is instant; every later point takes 12 hours.

20Follow one route

Spend toward the mechanic you want. Some nodes stay locked until enough total points have already been invested.

FreeReset and rebuild

The reset returns every point, so you can rebuild for another activity without losing points.

Where the game says shards come fromDaily Specialization bountyNew big-map level bracketsMysterious-obelisk challenges

Read any class tree

Sort each node by the job it does

Do not judge a node in isolation. Check what it changes, what triggers it and whether that trigger actually happens in your fight.

Core mechanic

The central effect that defines how the class specialization plays.

Damage scaling

Nodes that increase the value of the hit, stack or final charge.

Tempo

Shorter charge time, faster cycles or better uptime.

Targeting

Lock-on, range or area effects that make the damage connect.

Extra trigger

Burns, chains, echoes or bonus hits that fire from the main mechanic.

Mage Concentrated Exploding Star Specialization tree with current node levels
Current Mage capture · the displayed node levels total the 20-point cap.

Mage example · not a rule for other classes

Concentrated Exploding Star

This tree turns standing time into stronger Arcane Missiles. The current capture spends all 20 points on faster strengthening, stronger late stacks, repeated-launch scaling, an extra-explosion chance and the full-charge burn.

Points shown20 / 20 spentCurrent finisherBlazing Missile · 4/4Open alternativesTargeting, auto-launch or short-charge route

Names and values below were read from the supplied in-game tooltips.

Mage node guide

What each icon does

The point badge shows the state in the supplied capture. A 0/x node is an available alternative, not part of that captured route.

Concentrated Exploding Star Specialization iconCore

Concentrated Exploding Star

1/1

Stand still for 2 seconds to form an Arcane Missile. Each further second adds a strengthening stack, up to 5. Moving launches it; at full strength it auto-launches after 8 seconds. Base damage is 200%, plus 300% per strengthening.

Use it whenThe engine of this Mage tree. Decide first whether the fight lets you hold position long enough to build stacks.
Missile Enhancement Specialization iconScaling

Missile Enhancement

5/5

Each strengthening adds another 40% / 80% / 120% / 160% / 200% to the missile's damage rate.

Use it whenStrong when your rotation regularly reaches the higher strengthening counts.
Rapid Energy Recharge Specialization iconTempo

Rapid Energy Recharge

3/3

Shortens missile strengthening time by 10% / 20% / 30%.

Use it whenUseful in shorter fights or mobile stages where every second spent charging matters.
Strength Through Reserve Specialization iconScaling

Strength Through Reserve

3/3

Boosts the 4th strengthening by 100% / 200% / 300% and the 5th by 200% / 400% / 600%.

Use it whenA late-stack payoff for bosses and other windows where you can stay planted.
Arcane Echo Specialization iconLoop

Arcane Echo

3/3

Launching a missile grants an Echo for 16 seconds. It increases the next missile's explosion damage by 15% / 25% / 40% and stacks up to 3 times.

Use it whenRewards repeated launches, so it gains value during a sustained encounter.
Chain Explosion Specialization iconExtra hit

Chain Explosion

1/3

When the missile explodes, it has a 10% / 20% / 30% chance to trigger one additional explosion.

Use it whenAdds another damage roll and becomes more attractive when explosions can catch several enemies.
Blazing Missile Specialization iconFull-charge payoff

Blazing Missile

4/4

A fully strengthened missile leaves a 5-second burning area that deals 60% / 120% / 200% / 300% damage each second.

Use it whenBest when enemies remain inside the burn and the fight gives you time to reach full charge.
Precision Explosion Specialization iconTargeting

Precision Explosion

0/1

The launched missile automatically locks onto attack targets.

Use it whenA quality-of-life option for moving targets or scattered packs.
Energy Accumulation Timing Specialization iconTempo

Energy Accumulation Timing

0/4

Reduces the stationary auto-launch timer by 0.5 / 1 / 1.5 / 2 seconds.

Use it whenConsider it when waiting for the automatic launch is the weak point of a stationary setup.
Charged Explosion Specialization iconShort-charge payoff

Charged Explosion

0/4

After two consecutive launches below 3 strengthening stacks, the next missile's extra-explosion chance rises by 15% / 30% / 50% / 70%.

Use it whenBuilt for repeated quick launches rather than waiting for maximum charge.

Combination tips

Match the route to how the fight plays

These are practical starting directions from the Mage tooltip mechanics. They are not fixed presets: reset is free, so confirm them in the same repeatable fight.

ABYSS · LONG BOSS WINDOW

Hold position and cash out full stacks

Build around Concentrated Exploding Star, Missile Enhancement and Strength Through Reserve. Arcane Echo rewards the repeated launches; Blazing Missile adds a burn when the target stays inside it.

Full-strength missilesLate-stack damageSustained loop
SECRET REALM · MOVE + CLEAR

Reach useful damage sooner

Rapid Energy Recharge shortens the setup. Precision Explosion helps missiles find moving targets, while Charged Explosion is written for repeated launches below 3 stacks.

Faster chargeLock-onShort launches
PACKS · SEVERAL TARGETS

Add effects after the missile lands

Chain Explosion adds another explosion chance. Blazing Missile leaves a 5-second damage area after a full charge, so use it when packs stay grouped long enough.

Extra explosionBurning areaGrouped enemies
Assassin Assassination Specialization tree with the current node levels
Current Assassin capture · six active nodes use the full 20-point cap.

Assassin example · 20/20 captured

Assassination Specialization

This route turns Ambush into a controlled burst cycle: enter the state, strengthen and extend its damage increase, make the first hit explode around the target, then gain more damage by attacking from behind.

Points shown20 / 20 spentCurrent enhancementShadow Explosion · extra damage rate +1,000%Open alternativesDamage immunity, movement speed, high-HP scaling or delayed activation

English labels are faithful translations of the supplied Portuguese tooltips; all levels and values are unchanged.

Assassin node guide

Build the Ambush window

The point badge matches the supplied tree. The current route uses six nodes for 20 points; the four 0/x cards are alternatives, not active bonuses.

Assassination Specialization Specialization iconCore

Assassination Specialization

1/1

If no Talent skill is cast for 1.5 seconds, enter Ambush and immediately gain a damage-increase effect. Skills cast during the next 5 seconds deal 25% extra damage. Ambush has a 15-second cooldown.

Use it whenPause Talent casts for 1.5 seconds, then place your strongest attacks inside the 5-second Ambush burst window.
Shadow Explosion Specialization iconFirst-hit burst

Shadow Explosion

5/5

After entering Ambush, your first attack against an enemy deals extra damage to enemies within 10 metres of it. Damage rate: 700% / 1,400% / 2,100% / 2,800% / 3,500%.

Use it whenOpen Ambush on a priority target when nearby enemies are grouped around it.
Shadow Amplification Specialization iconBurst scaling

Shadow Amplification

5/5

Increases the damage-increase effect gained from Ambush by 5% / 10% / 15% / 20% / 25%.

Use it whenA direct upgrade to every planned Ambush damage window.
Hidden Lethal Intent Specialization iconExtra trigger

Hidden Lethal Intent

1/1

After remaining motionless for 14 seconds, also enter Ambush for 2 seconds. This shares a cooldown with the Ambush triggered by Assassination Specialization.

Use it whenOnly rely on this trigger in a fight that genuinely lets you remain still for 14 seconds.
Back Ambush Specialization iconPositioning

Back Ambush

5/5

While a damage-increase effect is active, damaging a monster from behind applies an additional Laceration and increases your damage to it by 5% / 10% / 15% / 20% / 25% for 5 seconds.

Use it whenTake the rear position before spending the Ambush window so both the Laceration and damage bonus connect.
Master of Ambushes Specialization iconDuration

Master of Ambushes

3/3

Increases the duration of the damage-increase effect gained from Ambush by 1 / 2 / 3 seconds.

Use it whenExtends the short burst window so more skills can benefit from Ambush.
Phantasmagoric Presence Specialization iconDefence

Phantasmagoric Presence

0/3

When entering Ambush, there is a 50% / 100% / 100% chance to gain 1 / 1 / 2 Damage Immunities for 2 seconds.

Use it whenA defensive alternative when the opening of your Ambush window overlaps dangerous incoming damage.
Mercy Strike Specialization iconHigh-HP scaling

Mercy Strike

0/5

While HP is above 50%, Back Ambush's Bleed damage increase rises by 4% / 8% / 12% / 16% / 20%, and Shadow Explosion damage rises by 20% / 40% / 60% / 80% / 100%.

Use it whenChoose it when you can stay above half health and are already building around Back Ambush and Shadow Explosion.
Swift Shadow Step Specialization iconMobility

Swift Shadow Step

0/3

On entering Ambush, movement speed increases by 20% / 30% / 40% for 5 seconds.

Use it whenUse it when reaching the enemy's back or changing targets is costing part of the burst window.
Seize the Opportunity Specialization iconWindow control

Seize the Opportunity

0/1

The Ambush damage increase no longer activates immediately. It activates when you act.

Use it whenLets you prepare or reposition after entering Ambush without wasting the damage window before your first action.

Assassin route reading

The capture is built for one concentrated Ambush burst

These conclusions follow directly from the active node triggers. Reset is free, so compare the same encounter before replacing any part of the route.

CURRENT ROUTE · SIX ACTIVE NODES

Trigger, extend, explode

Assassination Specialization opens the window. Shadow Amplification and Master of Ambushes make it stronger and longer, while Shadow Explosion converts the first attack into a 3,500% area hit.

1.5s setupAmbush damageFirst-hit AoE
POSITIONING · ATTACK FROM BEHIND

Reach the back before unloading

Back Ambush only pays off when the enemy is facing away from you during a damage-increase effect. It adds Laceration and up to 25% more damage for 5 seconds.

Rear positionLaceration5s target debuff
ALTERNATIVES · CHANGE THE PROBLEM

Trade damage for control or safety

Swift Shadow Step fixes movement, Phantasmagoric Presence protects the entry, Mercy Strike scales the two damage nodes above 50% HP, and Seize the Opportunity delays activation until you act.

MobilityImmunityWindow control
Fighter Endless Combat Will Specialization tree with the current node levels
Current Fighter capture · eight active nodes use the full 20-point cap.

Fighter example · 20/20 captured

Endless Combat Will

This route builds a 300-point Rage gauge, enters Rage Burst, then stretches the window with more Rage generation, lower Tactical-skill consumption and extra defence. The selected Rage Enhancement – Enhanced effect reduces Rage consumption by 20 points.

Points shown20 / 20 spentCore shownEndless Combat Will · 1/1Current enhancementRage consumption −20 points

All eight active nodes were verified across the 1,095 frames in the supplied recording. The four grey 0/x alternatives remain unpublished because their tooltips were not opened.

Fighter node guide

Build and maintain the Rage Burst window

The point badges match the recording. These eight active nodes total 20 points; no names or effects have been invented for the four uncaptured grey alternatives.

Endless Combat Will Specialization iconCore

Endless Combat Will

1/1

Recover 1 Rage for every instance of damage taken, up to 300 Rage. At maximum Rage, enter Rage Burst: body size increases and skill effective range rises by 50%. Rage then decreases by 20 per second; taking damage no longer grants Rage, and the state ends at 0.

Use it whenBuild to 300 Rage, then use the enlarged range before the gauge drains. The other active nodes either fill this gauge or make the Rage Burst window safer and more efficient.
Rage Enhancement Specialization iconTactical scaling

Rage Enhancement

1/5

When using Tactical skills, consume 50 Rage to enhance the skill's effect by 5% / 8% / 12% / 16% / 20%.

Use it whenSpend Rage on a Tactical skill only when the stronger effect is worth the cost. The equipped Enhanced effect shown in the capture reduces this Rage consumption by 20 points.
Rage Burst Specialization iconCore-skill gain

Rage Burst

5/5

When using Core skills, there is a 15% / 20% / 25% / 30% / 40% chance to gain an additional 10 / 15 / 20 / 25 / 30 Rage.

Use it whenMost useful when Core skills are cast often enough to create repeated chances to accelerate the next Rage Burst window.
Oppressive Energy Charging Specialization iconPassive gain

Oppressive Energy Charging

3/3

While not in Rage Burst, gain 10 / 20 / 30 Rage every 5 seconds. If more than 5 enemies are nearby, gain an additional 10 / 20 / 30 Rage.

Use it whenA reliable build-up node, with double value against packs of six or more nearby enemies.
Furious Heart Specialization iconOn-hit gain

Furious Heart

3/3

Gain an additional 0.5 / 1 / 2 Rage for every hit taken.

Use it whenMulti-hit incoming attacks can fill Rage quickly before the state starts. Endless Combat Will confirms that damage taken stops granting Rage during Rage Burst.
Combat Intensity Specialization iconBurst refill

Combat Intensity

2/2

During Rage Burst, the chance to gain extra Rage from [Rage Outburst] activation is increased by 30% / 60%.

Use it whenSupports a longer Rage Burst window when your setup reliably activates Rage Outburst.
Unyielding Fury Specialization iconCost reduction

Unyielding Fury

2/2

During Rage Burst, Rage consumption triggered by [Rage Enhancement] is reduced by 7 / 15.

Use it whenDirectly pairs with Rage Enhancement, letting Tactical-skill enhancements consume less of the active Rage window.
Blazing Flame Barrier Specialization iconDefence

Blazing Flame Barrier

3/3

During Rage Burst, gain an additional 5% / 10% / 15% damage reduction.

Use it whenKeeps the Fighter safer while committing to the Rage Burst window, especially during sustained incoming damage.

Fighter route reading

The route has three jobs: fill, spend and survive

Every recommendation below follows directly from the captured triggers. Test the same encounter after a free reset before changing the 20-point distribution.

BUILD RAGE · BEFORE THE STATE

Reach 300 Rage sooner

Oppressive Energy Charging adds Rage every 5 seconds, Furious Heart rewards incoming hits, and Rage Burst gives Core skills a chance to add up to 30 more Rage.

Passive gainOn-hit gainCore-skill gain
RAGE BURST · ACTIVE WINDOW

Spend without draining too quickly

Rage Enhancement strengthens Tactical skills, while Unyielding Fury lowers that consumption. Combat Intensity adds more chance to recover Rage through Rage Outburst.

Tactical boostLower costBurst refill
PACKS + PRESSURE · STAY ACTIVE

Use density without losing the window

More than five nearby enemies doubles Oppressive Energy Charging's gain outside Rage Burst. Once active, Blazing Flame Barrier adds up to 15% damage reduction.

Six-plus enemiesFaster build-up15% damage reduction
Priest Vital Link Specialization tree with the current node levels
Current Priest capture · seven active nodes use the full 20-point cap.

Priest example · 20/20 captured

Vital Link

This route grows one link into a four-unit support network. It adds immediate and periodic healing, strengthens healing on linked targets, extends the safe link distance and unlocks a four-link movement and damage bonus.

Points shown20 / 20 spentMaximum networkFour connected unitsCurrent enhancementLink Enhancement · healing effect +5% extra

All nine node tooltips, their rank values and the complete tree were read from the supplied in-game captures.

Priest node guide

Build and protect the four-unit link network

The point badges match the supplied tree. Seven active nodes total 20 points; Kinetic Dampener and Link Protection are visible alternatives with no points currently spent.

Vital Link Specialization iconCore

Vital Link

1/1

After combat begins, every 10 seconds this attempts to link to the allied unit with the highest Max HP. Healing from your skills on that target increases by 6%. The link breaks if the target moves too far away; when it breaks, both units lose 20% Max HP. A player can be linked to only one Priest at a time, except in League Trials.

Use it whenUse the highest-Max-HP ally as the anchor and watch the distance carefully: an accidental break costs both units 20% Max HP.
Energy Infusion Specialization iconLink heal

Energy Infusion

5/5

When a link is established, immediately heal the target at a 50% / 75% / 100% / 125% / 150% healing rate, then apply an extra heal to that target every 5 seconds.

Use it whenAdds immediate recovery when a link forms and then keeps healing on a five-second cycle.
Versatility Specialization iconExtra targets

Versatility

3/3

If the existing linked target is still present when the next connection occurs, select one additional target to link, up to 1 / 2 / 3 extra targets.

Use it whenAt rank 3, the Priest can reach four connected units in total—the exact threshold required by Resonance Amplification.
Powerful Link Specialization iconLink range

Powerful Link

3/3

Increases the distance required to break a link by 20% / 35% / 50%.

Use it whenProtects the route from movement-heavy fights and reduces accidental breaks while allies spread out.
Link Enhancement Specialization iconHealing scaling

Link Enhancement

5/5

Healing effects on linked targets increase by an additional 2% / 4% / 6% / 8% / 10%.

Use it whenA direct multiplier for healing linked targets. The captured Enhanced effect adds another 5% to this healing effect.
Life Sharing Specialization iconDamage sharing

Life Sharing

1/1

When a linked unit takes damage greater than 20% of its Max HP, you have a 25% chance to take 50% of that damage for it. This can occur at most once every 10 seconds and cannot exceed 40% of your current HP.

Use it whenCan soften a heavy hit on a linked ally, but the Priest must have enough current HP to absorb the shared damage safely.
Resonance Amplification Specialization iconFour-link payoff

Resonance Amplification

2/5

When four units are connected, your movement speed and every linked target's movement speed increase by 20%. Damage dealt increases by 1% / 2% / 3% / 4% / 5%.

Use it whenThis is active only after Versatility fills all four connections. At the captured rank 2, the damage increase is 2%.
Kinetic Dampener Specialization iconShared-damage defence

Kinetic Dampener

0/5

When Life Sharing activates, the shared damage you receive is reduced by 5% / 10% / 15% / 20% / 30%.

Use it whenAn unspent defensive alternative for a route that relies more heavily on Life Sharing against large hits.
Link Protection Specialization iconBreak protection

Link Protection

0/3

Reduces the Max HP loss caused by breaking a link to 15% / 10% / 0%.

Use it whenAn unspent safety option for mobile encounters where links are likely to break despite the extra range.

Priest route reading

The route has three jobs: connect, sustain and protect

The mechanics below come directly from the captured triggers. Compare the same encounter after a free reset before changing the 20-point distribution.

CONNECT · REACH FOUR UNITS

Grow the network without breaking it

Vital Link starts on the ally with the highest Max HP. Versatility expands the network to three extra targets, while Powerful Link raises the break distance by 50%.

Highest-HP anchorThree extra targets+50% break distance
SUSTAIN · HEAL LINKED TARGETS

Front-load recovery, then keep it ticking

Energy Infusion heals immediately at a 150% rate and again every 5 seconds. Link Enhancement adds 10% more healing, plus the captured Enhanced effect's extra 5%.

150% opening heal5-second cycleLinked healing
PROTECT · FOUR-LINK PAYOFF

Share pressure and move together

Life Sharing can absorb half of a qualifying hit. With four connections, Resonance Amplification gives the whole network 20% movement speed and currently adds 2% damage.

Damage sharing+20% movementCurrent +2% damage

Next chapter · Magic Stones

Learn the rules first. Then see the five stones in Rishi's Mage.

Magic Stones remain part of Specialization, but their recipes, attributes and resonance need enough room to explain properly.