Durability
Activity costs, replenishment and item limits.
Activity costs
Monster Invasion: participating in the kill of one boss consumes 8 durability. Hunting Realm: consuming one Hunting Key costs 20 durability.
Replenishing at zero
Powers and Cores can be replenished when their durability reaches zero. Red and Orange Cores require the same item as material. Other Powers and Cores consume Powers or Cores of the same quality.
The restored durability equals the durability of the consumed material, capped by the receiving item’s own maximum. A low-durability material does not automatically refill the item to maximum.
Replenishment limits
Red and Orange Cores have no replenishment limit. Other Powers and Cores can be replenished twice. After the second replenishment, the item disappears when that durability is exhausted.
Based on the supplied in-game item library and rule screens, plus the Warlock recording reviewed on 29 September 2026. Unverified values remain blank.
