How the Talent screen works
One active skill in each of four slots.
The slot order stays the same for every class. The skill choices inside each slot change with the class.
Use the Talent skills shown for the class you are playing. Another class's Talent loadout is not a usable build step.
For a moving-clear plan, look for value that lands before the next move. For sustained target time, test effects that keep contributing through the rotation.
Combat Preparation can save Talents, so switch the Talent loadout with the rest of the activity setup.

Captured Mage Talent loadout
Arcane Missile + Flamehand
The captured Talent screen shows Arcane Missile 1/10 in the Basic slot and Flamehand 1/10 in the Core slot.
All class talents
40 captured T6 skills across five classes.
Each class has two captured choices for every slot. Values below come from the T6 class preview and can change with balance updates, tier and progress.

Class 01
Warrior
Frontline · sustain · shielding
The Warrior kit mixes close-range physical damage with self-healing, extra maximum HP, shields and damage reduction.
Two melee hits; 34% damage rate per hit in the T6 preview.
A single physical strike with a 69% damage rate.
Five spinning hits while restoring 8% HP.
Hits the target and enemies behind it, then grants a shield.
Circular damage plus a self-heal; 379% damage rate in the preview.
Raises a shield and hits nearby enemies seven times.
Raises maximum HP for 10s and pulses damage to nearby enemies.
A 10s damage-reduction state with holy damage every second.

Class 02
Archer
Ranged DPS · speed · traps
The Archer kit keeps pressure at range through rapid arrows, a Warhawk summon, an attack-speed window, piercing shots and ground control.
The basic ranged shot for steady single-target pressure.
Throws a spinning Moonblade at one target; 52% damage rate.
Fires six arrows in a straight line; 24% per arrow.
Sends a piercing Moonblade straight forward; 147% damage rate.
Summons a Warhawk for 10s; its feather arrows deal 50% damage.
Places a circular trap; 288% damage to enemies entering its range.
Activates Hunting Time for 80% Attack Speed during 10s.
Eleven hits over 3s in an 8m target area; 41% damage rate.

Class 03
Mage
Magic DPS · elemental AoE · control
The Mage kit combines piercing frost, arcane explosions, cooldown acceleration, a fire cone and persistent area damage.
Charged projectile that explodes on impact; 52% damage rate.
Arcane projectile that triggers an area explosion; 52% damage rate.
An ice ball that pierces through enemies; 147% damage rate.
Dragon-head flame breath deals 20 hits in a fan-shaped area.
A placed lightning orb that shocks nearby enemies ten times.
Area spell with 11 damage instances; 29% damage rate.
Arcane Master halves the basic-skill cooldown during the effect.
Launches 40 arcane missiles around the caster; 15% each.

Class 04
Assassin
Melee burst · shadows · debuffs
The Assassin kit uses fast melee strikes, a shadow duplicate, a very large single-target finisher and Smoke Bomb utility.
One long-sword swing with a 69% damage rate.
Swings daggers side to side for two hits; 34% damage rate.
Four consecutive fan-shaped slashes; 64% damage rate each.
Three orbiting blades hit nearby enemies five times in 3s; 51% each.
Summons a shadow warrior for 8s; 36% shadow-damage rate.
Deals area damage and creates smoke that reduces enemy accuracy.
Drops a blade onto the target for a massive 779% damage rate.
Throws 30 daggers at nearby enemies over 5s; 26% each.

Class 05
Priest
Healing · support · shadow hybrid
The Priest kit repeatedly links damage and healing, then adds area sustain through holy-light and void-themed skills.
The basic holy attack for the light skill route.
Deals 52% shadow damage and heals the lowest-HP ally for 9%.
Refracts between units: 147% enemy damage and 35% ally healing.
A circular void zone lasting 4s that deals ten damage instances.
A 30m expanding holy wave that heals every ally it touches; 288%.
Drains up to five enemies and fires healing bolts at every ally.
Calls holy light 15 times, healing allies and damaging enemies.
Creates an Old God statue that continuously restores nearby allied HP.








































