Winterless, Life and Speed keep giving value while Rapid and the other opener reductions bring Vengeance forward. Use it as a test starting point for a boss you can stay on.
Build system · Core + Supports
Inscriptions: build one reliable combat window
The Core shapes the main effect. Support inscriptions should keep helping for the activity you are actually running—not only during a short opening burst.

Start with the activity
Two presets, two different jobs
Compare Rishi's captured Abyss lineup with the guide-derived Secret Realm starting plan. Both use values shown on his captured copies; load either one into the simulator, then change one slot at a time.
Rapid and Quick list 50% and 30% reductions. The simulator models their 80% total additively; Daybreak and Lone Lamp add variable proc windows between packs.
Lineup simulator
See what all five inscriptions do together
Choose one Core and four unique Supports. The calculator combines only matching mechanics; timed and proc buffs stay separate.





What this combination does
Vengeance Domain+79.92% damage for 20s; then −8.64% for 60s.
Winterless Art+2.7% permanent damage with no shown opening penalty.
Rapid Field+1.92% permanent damage; Core initial cooldown is reduced by 50%.
Life Device+2.33% permanent damage; all initial cooldowns are reduced by 10%.
Speed Field+2.33% permanent damage; every inscription starts 5s sooner.
This is the arithmetic sum of the listed always-on bonuses, not a final damage prediction. Timed and proc percentages stay separate because their durations, cooldowns and trigger chances differ. Verify the lineup with matched Training Ground runs.
Complete star progression
The full path has 15 bonus steps—not five
The earlier guide only showed the five Gold upgrades. The video confirms ten earlier steps—five Blue and five Purple—and the same stat order on Core and Support inscriptions.
The video does not show the shard cost for every earlier step, so those costs are not estimated here.
An inscription placed in the same slot can inherit that slot's inscription level.
A higher-quality copy can inherit the star level of a lower-quality inscription with the same name.
Repeated copies of the same inscription convert into the shards used for its star progression.
Where to start
Invest in the shared pieces first
- 1
Vengeance Domain + Rapid Field appear in both the Abyss setup and Secret starting plan, so upgrades support either lineup.
- 2
For Abyss, continue with Winterless, Life and Speed. For Secret, continue with Daybreak, Lone Lamp and Quick.
- 3
For damage progression, Purple 1 and 3 add Attack; Gold 1, 3 and 5 add Attack. The alternating Purple and Gold steps add HP, while both colour tracks have a Penetration step.
Complete reference
All 28 inscriptions: captured effects and suggested use
These are the values shown on Rishi's captured copies. Use the filters to compare one mechanic at a time.
Core · ActivationHolyblade Domain+53.46% damage for 15s; then −6.48% for 30s.
Use when: A shorter, repeatable burst window.
Watch: The post-window damage penalty still matters.
Core · ActivationVengeance DomainAbyss + Secret+79.92% damage for 20s; then −8.64% for 60s.
Use when: Planned boss burst, the captured Abyss setup and the Secret starting plan.
Watch: The biggest window also has the longest down period.
Core · PermanentArcane DomainDamage is permanently increased by 13%.
Use when: Simple, always-on value without timing a window.
Watch: Core-opening reductions do little for a passive Core.
Core · ActivationJudgment Domain+43.32% damage for 18s; 42s cooldown period with no shown damage penalty.
Use when: A cleaner timed cycle with no listed negative phase.
Watch: Lower peak than Vengeance or Karmic.
Core · ActivationKarmic Domain+58% damage for 18s; then −7% for 42s.
Use when: A middle ground between peak burst and cycle length.
Watch: The 42s penalty phase lowers off-window value.
Core · ProcSin Domain25% chance on damage to gain +38.4% Damage Bonus for 10s; at most once every 30s.
Use when: High proc burst when some variance is acceptable.
Watch: The trigger is random and cannot be scheduled exactly.
Core · ActivationGrudge Domain+35.65% damage for 24s; then −4.6% for 36s.
Use when: A longer active window with a milder downside.
Watch: Its peak is lower than the burst-first Cores.
Core · ProcArbiter Domain10% chance on damage to gain +34.2% Damage Bonus for 16s; at most once every 40s.
Use when: A longer proc window in fights where timing is flexible.
Watch: Low trigger chance makes the opening unreliable.
Support · PermanentSlow Field+2.8% permanent damage; Core initial cooldown is raised by 30%.
Use when: Long fights where the larger opening delay can be recovered.
Watch: Bad fit for fast clears or early burst checks.
Support · ActivationDreamforge Art+13.81% damage for 9s; then −1.49% for 27s.
Use when: A large short Support window for a planned rotation.
Watch: It gives back some value during the negative phase.
Support · PermanentSnare Field+2.7% permanent damage; every inscription starts 5s later.
Use when: Long encounters where permanent value beats the opening.
Watch: It delays the entire five-piece lineup.
Support · PermanentPause Field+2.88% permanent damage; Core initial cooldown is raised by 50%.
Use when: Paper sustain tests with a passive Core or very long fight.
Watch: A severe opening delay for active Cores.
Support · ActivationCrimson Cup Art+4.5% damage for 15s; 15s cooldown period with no shown damage penalty.
Use when: Frequent, predictable Support cycles.
Watch: The peak is modest compared with shorter Arts.
Support · PermanentWinterless ArtAbyss+2.7% permanent damage with no shown opening penalty.
Use when: Long single-target tests and the current Abyss preset.
Watch: No burst spike; its value is steady.
Support · ActivationTwin Serpent Art+5.03% damage for 15s; then −0.69% for 15s.
Use when: An even 15s-on, 15s-off rhythm.
Watch: Its negative half should not be ignored.
Support · ActivationSharpbolt Art+6.72% damage for 12s; then −0.87% for 18s.
Use when: Medium burst windows that repeat quickly.
Watch: The off-window carries a small damage loss.
Support · ActivationRadiant Art+7.22% damage for 9s; 21s cooldown period with no shown damage penalty.
Use when: Clean short bursts without a listed negative phase.
Watch: Requires timing to capture its short window.
Support · PermanentLife DeviceAbyss+2.33% permanent damage; all initial cooldowns are reduced by 10%.
Use when: A faster opener for an active, timed lineup without giving up its listed steady bonus.
Watch: The percentage reduction is smaller than Rapid or Quick for the Core.
Support · PermanentMirror Device+2.67% permanent damage; all initial cooldowns are raised by 10%.
Use when: Long fights where a small opening delay is acceptable.
Watch: It slows every inscription, not only the Core.
Support · PermanentSpeed FieldAbyss+2.33% permanent damage; every inscription starts 5s sooner.
Use when: A faster full-lineup opener in the current Abyss preset.
Watch: Flat seconds matter most at the start of the fight.
Support · PermanentStasis Field+3% permanent damage; Core initial cooldown is raised by 100%.
Use when: A passive-Core experiment or exceptionally long fight.
Watch: It doubles an active Core's base opening time.
Support · ActivationDawnflower Art+8.33% damage for 9s; 27s cooldown period with no shown damage penalty.
Use when: A strong short window without a listed damage loss.
Watch: Longer wait than Radiant between windows.
Support · ActivationFlowfire Art+9.67% damage for 9s; then −1.17% for 21s.
Use when: A higher nine-second burst when the penalty is manageable.
Watch: The negative phase follows every activation.
Support · PermanentRapid FieldAbyss + Secret+1.92% permanent damage; Core initial cooldown is reduced by 50%.
Use when: The largest single Core-opening reduction; used in the Abyss setup and Secret starting plan.
Watch: Its steady damage is lower than the delay-based Fields.
Support · ActivationMistveil Art+7.92% damage for 10s; then −0.96% for 20s.
Use when: A compact ten-second burst cycle.
Watch: Includes a small 20s negative phase.
Support · ProcDaybreak ArtSecret25% chance on damage to gain +8.16% Damage Bonus for 10s; at most once every 30s.
Use when: Mobile, fast content where frequent hits can trigger it.
Watch: Proc value is variable, so do not add it to permanent damage.
Support · ProcLone Lamp ArtSecret10% chance on damage to gain +7.21% Damage Bonus for 16s; at most once every 40s.
Use when: A longer proc buff inside the guide-derived Secret Realm plan.
Watch: Low proc chance makes individual runs vary.
Support · PermanentQuick FieldSecret+1.91% permanent damage; Core initial cooldown is reduced by 30%.
Use when: Fast clears; part of the guide-derived Secret opening plan.
Watch: Less steady damage than the slower permanent options.
Before calling one best
Use one repeatable fight
- 1
Keep the boss and duration the same. A different fight cannot prove the inscription caused the change.
- 2
Change one slot. Keep skills, Pets, gear and Artifact nodes fixed.
- 3
Read the damage breakdown. Compare the median of repeated runs—not only the biggest hit.
