Build system · Character Lv40

Class Specialization: build a route for the fight

Every class has its own Specialization tree. The rules are shared, but the node names, effects and best combinations depend on the class and the activity.

Complete class progression from Hero through Warrior, Archer, Mage, Assassin, Priest and Warlock tiers
Class Specialization icon

How Specialization works

Build points, then spend them on one class route.

Specialization unlocks at Character Lv40. Shards become Specialization Points, and those points activate or upgrade nodes in the tree for the class you are using. Every class has different nodes, while the crafting time, point gates and free reset work the same way. Earlier captures below use 20 points; the latest Warlock capture shows 22.

Lv40Unlock the tree

The class you are using determines which Specialization tree and nodes you can build.

ShardsEarn the material

Collect Specialization Shards from the confirmed sources shown below.

12hCreate a point

Combine shards into a Specialization Point. The first point is instant; every later point takes 12 hours.

20 / 22Follow one route

Captured routes use 20 or 22 points. Some nodes stay locked until enough total points have already been invested.

FreeReset and rebuild

The reset returns every point, so you can rebuild for another activity without losing points.

Where the game says shards come fromDaily Specialization bountyNew big-map level bracketsMysterious-obelisk challenges

Read any class tree

Sort each node by the job it does

Do not judge a node in isolation. Check what it changes, what triggers it and whether that trigger actually happens in your fight.

Core mechanic

The central effect that defines how the class specialization plays.

Damage scaling

Nodes that increase the value of the hit, stack or final charge.

Tempo

Shorter charge time, faster cycles or better uptime.

Targeting

Lock-on, range or area effects that make the damage connect.

Extra trigger

Burns, chains, echoes or bonus hits that fire from the main mechanic.

Previous tree · 21 September captureHistorical 22-point Warlock tree

This image is the historical baseline and does not depict the three new plans.

Warlock node guide

Build the transformation, then scale the auras

The values show the saved League Trial tree from 26 September. Use the scenario summary for Secret Realm and Abyss.

Avatar of Doom Specialization iconCore transformation

Avatar of Doom

1/1

Talent skills have a 10% chance to generate Soul Shards. Picking up a shard deals 700% damage to enemies under the Warlock's continuous-damage effect and grants 1 Soul Energy. At 3 Energy, transform for 15 seconds: 8 demonic auras attack random enemies within 15 metres for 550% damage, each unit can be hit up to 60 times, and 80% HP is restored when the transformation ends. Soul Shards cannot generate during the transformation.

League preset · 1/1
Void Siphon Specialization iconShard generation

Void Siphon

2/2

Increases the probability of generating Soul Shards by 5% / 10%.

League preset · 2/2
Nightmare Sprint Specialization iconOpening tempo

Nightmare Sprint

0/2

Immediately gain 1 / 2 Soul Shards upon entering combat.

League preset · 0/2
Abyssal Call Specialization iconAura count

Abyssal Call

3/3

Increases the number of demonic auras by 4 / 8 / 12.

League preset · 3/3
Demonic Synergy Specialization iconBasic-skill trigger

Demonic Synergy

3/3

During transformation, using Basic skills has a 30% / 60% / 100% chance to create an additional demonic aura with Avatar of Doom's damage rate. The aura returns to the caster and restores 15% of Max HP before disappearing.

League preset · 3/3
Shadow Trail Specialization iconAura explosion

Shadow Trail

5/5

When demonic auras deal damage, they cause a small explosion around the target at a 30% / 60% / 90% / 120% / 150% damage rate.

League preset · 5/5
Bone Torment Specialization iconSame-target ramp

Bone Torment

0/5

Demonic-aura damage to the same enemy increases incrementally by 0.5% / 1% / 1.5% / 2% / 3%, up to 15 stacks.

League preset · 0/5
Agony Resonance Specialization iconShard-hit ramp

Agony Resonance

4/4

Each time picking up a Soul Shard damages an enemy, demonic-aura damage after transformation increases by 0.5% / 1% / 2% / 3%, up to 15 stacks.

League preset · 4/4
Shadow Diffusion Specialization iconAura range

Shadow Diffusion

0/3

Increases the attack range of demonic auras by 30% / 60% / 100%.

League preset · 0/3
Dead's Draw Specialization iconShard collection

Dead's Draw

4/5

Soul Shards move towards the character at 4 / 5 / 6 / 8 / 10 metres per second.

League preset · 4/5
Soul Vessel Specialization iconTransformation defence

Soul Vessel

0/4

During transformation, increases Max HP by 300% / 600% / 1,000% / 1,500%.

League preset · 0/4

Next chapter · Magic Stones

Learn the rules first. Then see the five stones in Rishi's Warlock.

Magic Stones remain part of Specialization, but their recipes, attributes and resonance need enough room to explain properly.