Reach 20 Specialization Points to open Magic Stones.
Specialization · unlocks at 20 points
Magic Stones: shape first, stats second, potential last.
A stone has three separate jobs. Its shape helps activate a class recipe, its rune name supplies a base attribute, and resonance locks its potential. Judge all three before replacing an equipped stone.

The complete loop
Four decisions from shard to equipped stone
Do not start with rarity. First protect the recipe and the stat thresholds that are already active.
Spend 10 Specialization Shards to create a batch of four random stones.
Equip the five shapes required by the class effect you want. Order, rune and quality do not change the recipe.
A weighted random pick activates one stone's potential. Decide on Basic or Powerful before the first pick.
Recipe layer
Six shapes—not six fixed effects
Each shape appears with three runes and three quality levels. That produces nine visible catalogue variants per shape, but every variant still counts as the same shape for a recipe.
Select any stone to open its exact name, attributes and effect.
A purple Round Shield and a red Round Shield both satisfy a Round Shield slot. Better quality improves the attributes; it does not change the recipe.
Attribute layer
Only completed point buckets activate
The game uses different names in different panels. The paired labels below are aliases from the captured English UI, not separate systems.
More damage, healing, shielding and matching damage reduction.
More damage, healing, shielding and matching damage reduction.
More pet damage, healing, shielding and matching damage reduction.
Reduces damage received from Basic attacks and Core skills by 1%.
Reduces damage received from Tactical and Ultimate skills by 1%.
Reduces damage received from pet skills by 1%.
60 points create +2%. The remaining 20 points are progress toward 90; they do not create a partial third bonus.
Mage combination gallery
Choose the effect before collecting the shapes
These four recipes are confirmed from the in-game Gallery. The order shown is only a readable list—the game checks the shape count.
MAGE RECIPEConcentrated Exploding Star – Enhanced
Reduces the time needed to obtain Arcane Missile by 1 second.
MAGE RECIPEChain Explosion – Enhanced
Raises Chain Explosion's basic extra-explosion chance by 20%.
MAGE RECIPECharged Explosion – Enhanced
After Charged Explosion triggers, the next Arcane Missile's damage rate increases by 500%.
RISHI'S ACTIVE RECIPEBlazing Missile – Enhanced
When missile enhancement reaches 4 activations, it also triggers Blazing Missile.
Potential layer
Resonance selects a stone; it does not let you choose one.
The green percentage under each crafted stone is that stone's current selection chance. After one leaves the batch, the remaining percentages are recalculated.
Pause preserves the unfinished batch until its 24-hour expiry. Ending resonance destroys the remaining stones immediately.
Practical tips
Use this order before spending Echo Embers
- 1Choose the class enhancement.
Write down its five required shapes before comparing any stats.
- 2Lock the irreplaceable shapes.
A stronger card is still a downgrade when it disables the active combination.
- 3Count full stat buckets.
Compare the equipped total after the swap, not the new stone in isolation.
- 4Check the exact potential name.
Mastery adds points, Amplify adds a percentage, and named Mage potentials change specific Specialization effects.
- 5Plan the whole resonance batch.
Powerful Resonance improves high-intensity odds but costs more. Do not start it without enough Embers for the picks you are willing to make.
- 6Pause instead of ending.
If you need more Embers, Pause preserves the batch. End Resonance permanently removes the unfinished stones.



