Specialization · unlocks at 20 points

Magic Stones: shape first, stats second, potential last.

A stone has three separate jobs. Its shape helps activate a class recipe, its rune name supplies a base attribute, and resonance locks its potential. Judge all three before replacing an equipped stone.

A glowing red Magic Stone floating above a resonance altar

The complete loop

Four decisions from shard to equipped stone

Do not start with rarity. First protect the recipe and the stat thresholds that are already active.

01Unlock

Reach 20 Specialization Points to open Magic Stones.

02Craft

Spend 10 Specialization Shards to create a batch of four random stones.

03Match shapes

Equip the five shapes required by the class effect you want. Order, rune and quality do not change the recipe.

04Resonate

A weighted random pick activates one stone's potential. Decide on Basic or Powerful before the first pick.

Recipe layer

Six shapes—not six fixed effects

Each shape appears with three runes and three quality levels. That produces nine visible catalogue variants per shape, but every variant still counts as the same shape for a recipe.

Select any stone to open its exact name, attributes and effect.

Quality orderPurpleOrangeRed
Round Shield3 runes · 3 qualities9 variants
Swiftstrike
Assault
Woundmaster
Triangle3 runes · 3 qualities9 variants
Punisher
Arbiter
Howler
Prism3 runes · 3 qualities9 variants
Swiftstrike
Assault
Woundmaster
Tower Shield3 runes · 3 qualities9 variants
Standard Bearer
Commander
Strategist
Star3 runes · 3 qualities9 variants
Sorrow
Wandering
Resonance
Moon3 runes · 3 qualities9 variants
Tenacity
Barrier
Domestication

A purple Round Shield and a red Round Shield both satisfy a Round Shield slot. Better quality improves the attributes; it does not change the recipe.

Attribute layer

Only completed point buckets activate

The game uses different names in different panels. The paired labels below are aliases from the captured English UI, not separate systems.

Every 30 pointsSwiftstrike / Rapid Strike
Basic + Core

More damage, healing, shielding and matching damage reduction.

Every 30 pointsFierce Assault
Tactical + Ultimate

More damage, healing, shielding and matching damage reduction.

Every 30 pointsWoundmaster / Wound Control
Pet skills

More pet damage, healing, shielding and matching damage reduction.

Every 10 pointsTenacity
Basic + Core defence

Reduces damage received from Basic attacks and Core skills by 1%.

Every 10 pointsBarrier / Bastion
Tactical + Ultimate defence

Reduces damage received from Tactical and Ultimate skills by 1%.

Every 10 pointsPet Control / Taming
Pet defence

Reduces damage received from pet skills by 1%.

Example: 80 Rapid Strike activates two full buckets.

60 points create +2%. The remaining 20 points are progress toward 90; they do not create a partial third bonus.

Mage combination gallery

Choose the effect before collecting the shapes

These four recipes are confirmed from the in-game Gallery. The order shown is only a readable list—the game checks the shape count.

MAGE RECIPE

Concentrated Exploding Star – Enhanced

Reduces the time needed to obtain Arcane Missile by 1 second.

MAGE RECIPE

Chain Explosion – Enhanced

Raises Chain Explosion's basic extra-explosion chance by 20%.

MAGE RECIPE

Charged Explosion – Enhanced

After Charged Explosion triggers, the next Arcane Missile's damage rate increases by 500%.

RISHI'S ACTIVE RECIPE

Blazing Missile – Enhanced

When missile enhancement reaches 4 activations, it also triggers Blazing Missile.

Potential layer

Resonance selects a stone; it does not let you choose one.

The green percentage under each crafted stone is that stone's current selection chance. After one leaves the batch, the remaining percentages are recalculated.

Basic Resonance1st pick · Free2nd pick · 1,000 Echo Embers3rd pick · 3,000 Echo EmbersThe fourth cost was not shown.
Powerful Resonance1st pick · 1,000 Echo Embers2nd pick · 3,000 Echo EmbersLater costs were not shown. Select Powerful before the first pick.
Chance of 80%+ intensity17.04% Basic35.65% PowerfulChance of 90%+ intensity5.04% Basic15.65% Powerful

Pause preserves the unfinished batch until its 24-hour expiry. Ending resonance destroys the remaining stones immediately.

Practical tips

Use this order before spending Echo Embers

  1. 1
    Choose the class enhancement.

    Write down its five required shapes before comparing any stats.

  2. 2
    Lock the irreplaceable shapes.

    A stronger card is still a downgrade when it disables the active combination.

  3. 3
    Count full stat buckets.

    Compare the equipped total after the swap, not the new stone in isolation.

  4. 4
    Check the exact potential name.

    Mastery adds points, Amplify adds a percentage, and named Mage potentials change specific Specialization effects.

  5. 5
    Plan the whole resonance batch.

    Powerful Resonance improves high-intensity odds but costs more. Do not start it without enough Embers for the picks you are willing to make.

  6. 6
    Pause instead of ending.

    If you need more Embers, Pause preserves the batch. End Resonance permanently removes the unfinished stones.

Apply the rules

See why Rishi uses two Round Shields, one Prism, one Star and one Moon.

The next page separates the class tree, the active stone recipe, every equipped stone and the breakpoint totals.

Open Rishi's Magic Stones