
Training Ground guide
How to test whether a build change actually helps
The Training Ground is a controlled comparison room. It does not prove the strongest universal build; it shows whether one change helps your build under the same conditions.

CONTROL THE ROOM
Keep everything fixed except the change being tested.
The Training Ground removes much of the noise from a real fight. The comparison becomes useful only when these conditions stay the same.
- TargetSame dummy and difficulty
- PositionSame range and facing
- TimerReset meter · continuous 61s
- InputAuto enabled for both packages
A FAIR A/B TEST
Compare the build you have with one controlled change.
Package A is your current setup. Package B is the same setup with one slot or system changed. Do not rebuild several parts at once.
Current setup
- Same equipment slot
- Current stats and passive effects
- Three repeated runs
One controlled swap
- One item, Pet, Emblem board or talent change
- Every changed stat and passive effect
- The same three repeated runs
Repeat the recorded routine for both packages.
Reset before every attempt. Save total damage, DPS and the complete source breakdown after each run.
- 1
Record the starting stats, equipped systems, temporary buffs and anything that cannot be switched off.
- 2
Use the Training Ground damage dummy and stand in the same fixed position beside it. Keep other players off the target.
- 3
Reset the damage meter, cooldowns and combat resource, then switch Auto on.
- 4
Run Package A for 61 uninterrupted seconds. Save total damage, DPS and the complete source breakdown; repeat three times.
- 5
Change one slot or system for Package B, reset everything and run the same 61-second Auto test three times.
- 6
Compare the middle DPS result, the spread between runs and the damage-source breakdown. Rerun interruptions.
Important: if one gear swap changes Attack, Penetration and a conditional damage effect together, the result belongs to the whole item package. It does not prove which single stat caused the gain.
Worked example · Rishi's recorded baseline ·
5.70M DPS
Training Ground · Damage dummy · 348M displayed total · 61 seconds
This is one captured baseline, not a universal damage target. Use the same setup and conditions when you compare the next change.
Open the tested buildComplete recorded breakdown
Reality Collapse83.0M24%Frostspread82.2M24%Snowstorm66.2M19%Lightning Lash62.9M18%Concentrated Exploding Star49.4M14%Equipment Effect4.44M1%READ THE RESULT
Decide from the pattern across the runs.
Clearer improvement
Package B is higher across repeated runs, and the intended damage source improves without a much wider spread.
No clear winner yet
The two result ranges overlap heavily. Extend the timer or add more matched runs before deciding.
Weak evidence
Only the best run improved, a rare effect triggered once, or another condition changed during the test.
THEN VALIDATE IN REAL CONTENT
The dummy isolates the change. A real fight tests whether it survives movement.
After a Training Ground win, use both packages against the same boss or mode. Keep those real-combat results separate: movement, mechanics, survival and target downtime answer a different question from the dummy.
YOUR RESULT SHEET
Save the same eight fields after every run.
- 1Target and difficulty
- 2Slot or system tested
- 3Package A: stats and effects
- 4Package B: stats and effects
- 5Position, range and active buffs
- 6Duration and input method
- 7Three DPS results per package
- 8Median, spread and damage share
If any condition changes, start a new comparison instead of mixing the numbers.
