Enchantments Seen in game

RULE 10

Build the Enchantment set first, then raise its rarity

Enchantments reward complete set thresholds more than a pile of unrelated high-rarity pieces. Gear and Accessories have separate tracks, and the game resolves mixed rarities with strict priority rules.

THE PRACTICAL ANSWERLock the useful set threshold with the pieces you already own, even when their rarities are mixed. Then upgrade the pieces that improve the active effect instead of breaking the set for a prettier colour.
In-game Enchantment Gallery showing the Residual Radiance Gear and Accessory sets Open the full game screen

The rule

What you need to know

01

Epic, Legendary and Mythic Enchantments raise the enchanted item's basic stats by 5%, 10% and 15% respectively.

02

Enchantments of mixed rarities can activate a set. For the same set, only the highest-rarity 2-piece effect applies.

03

For the same set, only one 4-piece or 6-piece effect applies. Higher rarity takes priority; if both effects have the same rarity, the 6-piece effect replaces the 4-piece effect.

04

Gear has 2-, 4- and 6-piece effects. Accessories have 2- and 4-piece effects, so plan the two tracks separately.

05

The gallery contains four series: Spirit Pact, Star Law, Molten Seal and Residual Radiance. Each points at a different build engine rather than one universal best set.

06

The item cards list Lantern Challenge and Auction as acquisition routes. The captured synthesis screen converts five matching shards into one finished Enchantment.

Complete set reference

Every captured Enchantment value, side by side

Use the threshold you can keep active now. The table records the exact Epic, Legendary and Mythic values visible in the Enchantment Gallery.

Confirmed in game
01Mixed rarities count

Epic, Legendary and Mythic pieces can combine to activate a set threshold.

02One 2-piece effect

For the same set, only the highest-rarity 2-piece effect applies.

03One 4-piece or 6-piece effect

Higher rarity wins. At equal rarity, the 6-piece effect replaces the 4-piece effect.

Epic+5%item basic statsLegendary+10%item basic statsMythic+15%item basic stats
Mythic Spirit Pact Gear Enchantment card

Pet effects and Energy

Spirit Pact

Pet effects means Pet Damage, Pet Healing, shield duration, damage reduction and Buffs caused or granted by the Pet, matching the game tooltip.

RarityBaseGear · 2-pieceGear · 4-pieceGear · 6-pieceAccessory · 2-pieceAccessory · 4-piece
Epic+5%Energy limit +10Pet Energy cost +20%; Pet effects +25%Pet Energy cost +20%; Pet effects +30%+10 Energy when battle startsPer 1 Energy spent: next Ultimate Damage, Healing and Shield +0.03%
Legendary+10%Energy limit +25Pet Energy cost +20%; Pet effects +35%Pet Energy cost +20%; Pet effects +40%+25 Energy when battle startsPer 1 Energy spent: next Ultimate Damage, Healing and Shield +0.075%
Mythic+15%Energy limit +50Pet Energy cost +20%; Pet effects +45%Pet Energy cost +20%; Pet effects +55%+50 Energy when battle startsPer 1 Energy spent: next Ultimate Damage, Healing and Shield +0.15%
Mythic Star Law Gear Enchantment card

Specialization and Magic Stones

Star Law

Gear scales Magic Stone Basic Stats; Accessories scale Magic Stone Potential. Both tracks also grant Specialization Points at two pieces.

RarityBaseGear · 2-pieceGear · 4-pieceGear · 6-pieceAccessory · 2-pieceAccessory · 4-piece
Epic+5%+1 Spec PointMagic Stone Basic Stats +5%Magic Stone Basic Stats +6%+1 Spec PointMagic Stone Potential +5%
Legendary+10%+1 Spec PointMagic Stone Basic Stats +12.5%Magic Stone Basic Stats +15%+1 Spec PointMagic Stone Potential +12.5%
Mythic+15%+2 Spec PointsMagic Stone Basic Stats +25%Magic Stone Basic Stats +30%+2 Spec PointsMagic Stone Potential +25%
Mythic Molten Seal Gear Enchantment card

Affixes and max-level Refinement

Molten Seal

Every 4-piece and 6-piece value is per equipped Refinement at the highest level available for the current World Level. Accessory scaling counts those Refinements among Accessories.

RarityBaseGear · 2-pieceGear · 4-pieceGear · 6-pieceAccessory · 2-pieceAccessory · 4-piece
Epic+5%Gear affix stats +1.2%Per max Refinement: Damage, Healing, Shield and DMG Reduction +0.12%; damage taken −0.12%Per max Refinement: Damage, Healing, Shield and DMG Reduction +0.16%; damage taken −0.16%Accessory affix stats +1.2%Per max Accessory Refinement: Damage, Healing, Shield and damage reduction +0.18%; damage taken −0.18%
Legendary+10%Gear affix stats +3%Per max Refinement: Damage/Healing +0.3%; damage taken −0.3%Per max Refinement: Damage/Healing +0.6%; damage taken −0.4%Accessory affix stats +3%Per max Accessory Refinement: Damage, Healing, Shield and damage reduction +0.45%; damage taken −0.45%
Mythic+15%Gear affix stats +6%Per max Refinement: Damage/Healing +0.6%; damage taken −0.6%Per max Refinement: Damage/Healing +0.8%; damage taken −0.8%Accessory affix stats +6%Per max Accessory Refinement: Damage, Healing, Shield and damage reduction +0.9%; damage taken −0.9%
Mythic Residual Radiance Gear Enchantment card

Artifact Power and Core effects

Residual Radiance

Gear targets the Power stats of Artifacts 1 and 2 plus Artifact Core Basic Stats. Accessories target Artifacts 3 and 4 plus Artifact Core Legendary Stats.

RarityBaseGear · 2-pieceGear · 4-pieceGear · 6-pieceAccessory · 2-pieceAccessory · 4-piece
Epic+5%Artifact 1 and 2 Power stats +16%Artifact Core Basic Stats +10%Artifact Core Basic Stats +12%Artifact 3 and 4 Power stats +16%Artifact Core Legendary Stats +10%
Legendary+10%Artifact 1 and 2 Power stats +40%Artifact Core Basic Stats +25%Artifact Core Basic Stats +30%Artifact 3 and 4 Power stats +40%Artifact Core Legendary Stats +25%
Mythic+15%Artifact 1 and 2 Power stats +80%Artifact Core Basic Stats +50%Artifact Core Basic Stats +60%Artifact 3 and 4 Power stats +80%Artifact Core Legendary Stats +50%

Shard synthesis

Five matching shards make one finished Enchantment.

The captured screen shows five Stellar Law of Dawnlight shards becoming one Epic Stellar Law of Dawnlight Enchantment. Keep shards matched by the exact item name before synthesizing.

5matching shards1finished item
Shard Synthesis screen showing five matching shards becoming one Epic EnchantmentOpen synthesis screen
USE THIS RULE

Make the change with a plan

Lock the useful set threshold with the pieces you already own, even when their rarities are mixed. Then upgrade the pieces that improve the active effect instead of breaking the set for a prettier colour.

AVOID THE WASTE

Don’t burn resources by accident

Do not add the 4-piece and 6-piece effects together or assume every mixed-rarity bonus stacks. The game keeps one 2-piece effect and one 4-piece-or-6-piece effect for the same set according to its priority rules.

Game screens

Check the priority rules, each Mythic series and the 5-shard recipe.

Shown in game